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RADIAS circles the plughole

I’ve been working on a new game for the last couple of weeks, on and off. It’s called Radias, and it looks quite nice. The visuals are all shiny and clean, it runs well on various iOS devices and has a...

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Conversations about Spotify

Spotify has completely transformed the way I listen to music – and has probably changed how whole generations of people will think about music too. These days, when I listen to music I don’t have to...

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Announcing Game Two

I’m going to make another game. Hooray! At this point this is more of a declaration of intent than an actual announcement, mostly because I have nothing to announce – I’m still kicking around ideas at...

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Why I’m not voting

Because casting a vote legitimises the system. When you vote, you’re implicitly giving your approval of the current political system and players – the flawed vote counting mechanism, the...

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Notes on TypeScript

I’ve been getting stuck into TypeScript recently and hit a few bumps along the way, so thought I’d be all nice and internety and share some tips. Firstly and foremostly: It’s great. Use TypeScript. If...

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Make a Face by Lee Goater

I’ve been working with an artist called Lee Goater on an app as part of his latest awesome exhibition. The exhibition’s called Faces: The Anatomy of Autonomy, and it’s a collection of Lee’s distinctive...

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User Experience round the bend

You know what bugs me? Toilets. Toilet flushes, specifically – and even more specifically, toilets where you have a choice of a big flush and a little flush. This choice is usually presented to you in...

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The £0.69 question

I’m facing a dilemma. I’m sure it’s a dilemma lots of people (specifically: indie game developers) are facing around the world, but I’m just going to talk about me. I made a game. It’s called CUBD....

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Far Cry 3: the gap between player and character

OK, so firstly: Far Cry 3 spoilers ahead. Like, game-ruining spoilers. Don’t say I didn’t warn you. You’ve changed, man Character development is a weird thing. Watching a character change and grow over...

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Deconstructing XCOM

The Bureau: XCOM Declassified is a bad game. Not all, entirely, 100% bad, but distinctly sub-par. I wouldn’t recommend playing it, but if you are going to then be warned there will be spoilers here....

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